Alien Rock/ Monster Skin

This is part of a personal project. I needed some ancient alien type of ocean creature skin.
Texturing: Substance 3D

Material "blue" on sphere.

Material "blue" on sphere.

Material "blue" on plane.

Material "blue" on plane.

Material "blue" node-tree for diffuse channel.

Material "blue" node-tree for diffuse channel.

Material "earth" on sphere.

Material "earth" on sphere.

Material "earth" on plane

Material "earth" on plane

Material "purple" on sphere.

Material "purple" on sphere.

Material "purple" node-tree for diffuse channel.

Material "purple" node-tree for diffuse channel.

Steps of color in material.

Steps of color in material.

Steps of color on sphere.

Start of the node-tree, creating first patterns.

Start of the node-tree, creating first patterns.

Mixing patterns to create crust or scales and their ambient occlusion.

Mixing patterns to create crust or scales and their ambient occlusion.

Material "blue" steps of scaling.

Material "blue" on the left, same material in pink on the right. Closed surface/ no scaling on the top, fully open surface/ wide gaps between scales on the bottom.

Material "blue" on the left, same material in pink on the right. Closed surface/ no scaling on the top, fully open surface/ wide gaps between scales on the bottom.

Diffuse, normal, roughness and ambient occlusion.

Diffuse, normal, roughness and ambient occlusion.