Scifi Satellite Visuals

This is a personal project. A set of Sci-Fi spaceship visuals rendered in Cinema4D, V-Ray and After Effects. Later be mixed on top of each other in Resolume Arena to create a live visual show that can be mixed to any type of music and speed.
The speed of visuals for music can be measured in beats per minute. The live visual show was recorded and mixed at 175bpm while the shown loops in this documentation are played at 149bpm.

Modeling and Visualization: Cinema 4D, V-Ray, TurbulenceFD
Texturing: Adobe illustrator, Photoshop, Substance 3D
Compositing: Adobe After Effects, Premiere Pro, Reolume Arena

Purchase this set of visuals here; https://www.artstation.com/a/21723573

Full Live Visual Show.

Transition between Loops.

Satellite Wire Rendering with Normal-Maps and Clay-Texture. Stencils designed in Adobe Illustrator.

Satellite Wire Rendering with Normal-Maps and Clay-Texture. Stencils designed in Adobe Illustrator.

Satllite with colored Texutre-Sets and Decals texured in Substance 3D. Decals Designed in Adobe Illustrator.

Satllite with colored Texutre-Sets and Decals texured in Substance 3D. Decals Designed in Adobe Illustrator.

Satellite Side-View looping with additional Effects on Beat. Looping at 149bpm.

Close-up Wire Rendering.

Close-up Wire Rendering.

Close-up Rendering with finished Textures.

Close-up Rendering with finished Textures.

Satellite Front-View looping with additional Effects on Beat. Looping at 149bpm.

Satellite Assets as tileable Geometry.

Satellite Assets as tileable Geometry.

Some Model-Blueprints

Some Model-Blueprints

Looping Planet-Surface with Procedural Volumetric Clouds and Displacement Textures. Looping at 149bpm.

Geometry detail Wire Rendering and Full Texture Shader.

Geometry detail Wire Rendering and Full Texture Shader.

Satellite 3D model with looping physics animation in Realtime-View.

Destruction Transition Hardware Rendering and Full Composition.

Cloud Geometry and Volumetric Shader.

Cloud Geometry and Volumetric Shader.

Meteor Smoke Simulation looping with additional Effects on Beat. Looping at 149bpm.

Background Planet Surface with Cloud Geometry and Surface Normal Shading.

Background Planet Surface with Cloud Geometry and Surface Normal Shading.

Procedural Planet-Surface Texture and Displacement.

Procedural Planet-Surface Texture and Displacement.

Planet Loop with additional Trigger Clips. Looping at 149bpm.

Planet Destruction Breakdown.

Full Production Timelapse Recording of the whole Project.